The Tides of Terraria update has washed over Palworld server hosting with a wave of fresh content, bringing a spectacular roster of new Pals to discover, tame and put to work. Released in June 2025, this expansion doesn’t just add cute creatures. It transforms how you approach combat, exploration and base building by introducing unique partner skills, fresh elemental mixes and new ways to master the watery edges of the world.
Unlike previous expansions, Tides of Terraria focuses heavily on water-themed and hybrid Pals. Many new creatures are built for life near rivers, coasts and underwater zones, offering fresh strategies for fishing, resource gathering and defending your base. Several Pals also come with partner skills that reduce your inventory load or boost your combat output, so choosing the right companion has never felt more rewarding.
One of the biggest highlights is the arrival of special Terraria-inspired Pals. This crossover merges Palworld’s vibrant open world with iconic creatures from Terraria’s pixel sandbox. Players can tame unique versions of famous bosses like the Eye of Cthulhu, reborn as powerful rideable Pals with special elemental powers and striking designs. These crossover Pals expand your lineup with nostalgic flair while staying true to Palworld’s survival mechanics, making them rare trophies for any dedicated collector.
All New Pals List
Below is a complete, up-to-date list of every new Pal introduced in this update. Each comes with its element, unique skill, practical uses and what it can drop when harvested or defeated.
Fuack Ignis
Element: Fire / Water
A fiery variant of Fuack that rushes enemies with a blazing tackle. Equally handy for kindling, watering crops and helping with crafts and transport tasks.
Work Suitability: Kindling Lv.1, Watering Lv.1, Handiwork Lv.1, Transporting Lv.1 Drops: Leather, Pal Fluids, Flame Organ
Pengullet Lux
Element: Water / Electric
Turns your Pal into ammo. Load Pengullet Lux into a launcher and fire it at enemies for explosive area damage. Also helps with watering, power generation and light handiwork.
Work Suitability: Watering Lv.1, Generating Electricity Lv.2, Handiwork Lv.1, Transporting Lv.1 Drops: Pal Fluids, Electric Organ
Penking Lux
Element: Water / Electric
This emperor variant unleashes electric shockwaves during combat. It’s well-rounded at watering, mining, handiwork and generating power for your base.
Work Suitability: Watering Lv.2, Generating Electricity Lv.2, Handiwork Lv.2, Mining Lv.2, Transporting Lv.2 Drops: Pal Fluids, Electric Organ, Ice Organ
Killamari Primo
Element: Water / Neutral
Blinds enemies with an ink jet, lowering their accuracy. Useful for gathering and transporting resources.
Work Suitability: Watering Lv.2, Gathering Lv.2, Transporting Lv.2 Drops: Pal Fluids, Ink Sack
Celaray Lux
Element: Water / Electric
Lets you glide through the air while zapping nearby enemies. Supports power generation and basic watering jobs.
Work Suitability: Watering Lv.1, Generating Electricity Lv.1, Transporting Lv.1 Drops: Electric Organ, Pal Fluids
Dumud Gild
Element: Water / Ground
Builds a protective mud shield that reduces damage. It’s a tough worker for mining, watering crops and light farming.
Work Suitability: Watering Lv.1, Mining Lv.2, Farming Lv.1, Transporting Lv.1 Drops: Pal Fluids, High-Quality Pal Oil
Azurobe Cryst
Element: Ice / Dragon
Breathes freezing mist to slow and damage foes. Great for high-level cooling tasks in your base.
Work Suitability: Cooling Lv.3 Drops: Ice Organ, Dragon Scale
Croajiro Noct
Element: Water / Dark
Uses shadow power to teleport behind enemies for surprise attacks. Handles watering, gathering and small handiwork.
Work Suitability: Watering Lv.1, Gathering Lv.1, Handiwork Lv.1, Transporting Lv.1 Drops: Pal Fluids, Dark Matter
Herbil
Element: Grass
Releases a soothing scent that heals nearby allies over time. Excellent for planting and making medicine supplies.
Work Suitability: Planting Lv.2, Medicine Production Lv.2 Drops: Herbs, Pal Fluids
Icelyn
Element: Ice
Encases you in frost armor to boost defense briefly. Helps keep your storage cool and hauls smaller items.
Work Suitability: Cooling Lv.2, Transporting Lv.1 Drops: Ice Organ, Pal Fluids
Frostplume
Element: Ice
Summons a swirling snowstorm that slows and damages enemies in an area. Also does precise handiwork and heavy cooling.
Work Suitability: Cooling Lv.3, Handiwork Lv.2 Drops: Ice Organ, Pal Fluids
Palumba
Element: Water
Generates a protective bubble that absorbs hits. A simple but reliable helper for watering and transporting.
Work Suitability: Watering Lv.2, Transporting Lv.2 Drops: Pal Fluids, Bubble Essence
Braloha
Element: Fire / Grass
Launches a fiery seed that blooms into flames. Perfect for kindling and boosting your crops.
Work Suitability: Kindling Lv.2, Planting Lv.2 Drops: Flame Organ, Pal Fluids
Munchill
Element: Ice
Bites enemies with a chilling attack that slows them down. Good for mid-level cooling and moving items around base.
Work Suitability: Cooling Lv.2, Transporting Lv.1 Drops: Ice Organ, Pal Fluids
Polapup
Element: Ice
Charges forward to knock back enemies. Handy for basic cooling and carrying small loads.
Work Suitability: Cooling Lv.1, Transporting Lv.1 Drops: Ice Organ, Pal Fluids
Turtacle
Element: Water
Reduces the weight of your armor, letting you carry more loot. Helps with watering, mining and simple hauling.
Work Suitability: Watering Lv.2, Mining Lv.1, Transporting Lv.1 Drops: Pal Fluids, Shell Fragment
Turtacle Terra
Element: Water / Ground
Tougher than standard Turtacle, with better defense against knockback. Efficient at mining and watering.
Work Suitability: Watering Lv.2, Mining Lv.2, Transporting Lv.1 Drops: Pal Fluids, Shell Fragment
Jellroy
Element: Water
Bounces around to dodge attacks and reflect projectiles. Small but clever for watering and minor crafting.
Work Suitability: Watering Lv.2, Handiwork Lv.1 Drops: Pal Fluids, Jelly Residue
Jelliette
Element: Water
Heals you and your team steadily over time. Also helpful for medicine production and watering.
Work Suitability: Watering Lv.2, Medicine Production Lv.2 Drops: Pal Fluids, Jelly Residue
Gloopie
Element: Water / Dark
Slows the drop of the fishing gauge, making it easier to reel in big catches. Reliable for handiwork and hauling too.
Work Suitability: Watering Lv.2, Handiwork Lv.2, Transporting Lv.2 Drops: Pal Fluids, Sticky Resin
Finsider
Element: Water
Reduces weapon weight in your pack, freeing space for more loot. Good for watering and general base tasks.
Work Suitability: Watering Lv.2, Transporting Lv.1 Drops: Pal Fluids, Fin Fragment
Finsider Ignis
Element: Fire / Water
A fiery twist on Finsider that also adds fire damage to your attacks while lightening your weapons’ weight. Handy for adventurous, heavy-armed players.
Work Suitability: Watering Lv.2, Kindling Lv.1, Transporting Lv.1 Drops: Pal Fluids, Flame Organ
Whalaska
Element: Ice / Water
Massive whale Pal that boosts your fishing by starting the capture gauge higher and filling it faster on perfect catches. A great choice for advanced cooling jobs too.
Work Suitability: Watering Lv.3, Cooling Lv.4 Drops: Pal Fluids, Ice Organ
Neptilius
Element: Water
A majestic water mount that follows up your attacks with spear strikes and lets you leap across open water. Speeds up island travel and watering work at home.
Work Suitability: Watering Lv.4, Transporting Lv.2 Drops: Pal Fluids, Shell Fragment
Ghangler
Element: Dark / Water
Your ultimate night fishing Pal, cutting down the time it takes for fish to bite in darkness. Back at base, it’s great for heavy-duty watering and moving big loads.
Work Suitability: Watering Lv.4, Transporting Lv.2 Drops: Pal Fluids, Dark Matter
Result
The Palworld: Tides of Terraria update adds 25 new Pals, including unique water, electric, and Terraria crossover creatures, each with special skills, elements, and work roles for exploration, combat, and base building.
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