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    BioWare on Changes to Companion Control in Dragon Age: The Veilguard

    MrBrauwn

    MrBrauwn

    Game Content Writer
    • 3 min read
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    Joy or Sorrow for Dragon Age Fans?

    A revelation that surprised many regarding the upcoming game Dragon Age: The Veilguard involves the decision to remove the ability for players to control other party members—a hallmark feature of the series' earlier installments. For a franchise deeply rooted in tactical, teamwork-based gameplay, this change has left fans both puzzled and intrigued. However, according to BioWare, this shift is aimed at enhancing the action dynamics in the latest installment.

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    The Dragon Age series has gradually moved away from its original mechanics inspired by Dungeons & Dragons. The first game, while set in BioWare's unique universe, heavily borrowed from the studio’s earlier D&D-based projects, allowing players to control any party member and pause combat for micromanaging actions. As the series evolved, particularly with the development of Inquisition, the focus shifted more towards the protagonist’s actions, retaining party control but with less emphasis. Now, with The Veilguard, this evolution seems to have reached its peak.

    dragon age the veilguard location

    In an interview with Edge magazine, Corinne Busch from BioWare elaborated on the decision, stating: "From an immersion standpoint, we wanted you to feel like you are Rook." Rook is the predetermined protagonist of The Veilguard, though players retain the freedom to customize their appearance. “You’re diving into this world, focusing on your own actions,” she continued. The game’s director added: “We wanted companions to feel like autonomous, fully realized characters. They make their own decisions, independent of the player’s control.”

    dragon age the veilguard characters

    But this isn’t the only reason behind the design choice. Busch also revealed that The Veilguard features a much faster pace of gameplay, with a heightened action style requiring more actions per minute. During testing, the development team found that player control over companions didn’t enhance the experience as intended. In fact, it sometimes distracted from the game’s overall dynamics.

    Early gameplay previews indicate that The Veilguard adopts a more action-oriented, third-person perspective layered atop its RPG roots. This shift will undoubtedly require players to adapt as they relinquish direct control over their companions. Hopefully, the game’s AI will be robust enough to handle this change, ensuring that the loss of player control doesn’t negatively impact the gameplay dynamics.

    Enjoyed reading the article? Head over to our News section and discover even more fascinating insights about your favorite games! Play together with GODLIKE.

    MrBrauwn

    MrBrauwn

    Game Content Writer

    I’m Mr.Brauwn, and I’ve been part of the Minecraft world for over 10 years. Like many others, I started playing with friends in the early versions, but soon I discovered that servers had enormous potential to create unique experiences. Servers and Projects Over time, I specialized in creating custom servers, developing private projects, events, and collaborations with content creators. Configuring plugins, designing systems, and shaping communities quickly became an essential part of my daily life. The Leap into Content Creation After so many years working on servers, I realized I could also share all that knowledge and those experiences visually. That’s how I started streaming on Twitch, showcasing my own servers and playing on them with the community. From Twitch to YouTube Later on, I understood that this content shouldn’t only remain in livestreams. I decided to launch my YouTube channel, where I share curiosities, tutorials, plugin reviews, updates, and technical aspects of Minecraft. It’s a space for other players and creators to discover the same potential I once found in this game. What Minecraft Means to Me For me, Minecraft is more than just a game. It’s a part of my daily life: recording, editing, testing mods, configuring plugins, building, and sharing with my community. After more than a decade, my goal remains the same: to create, inspire, and enjoy this infinite world alongside everyone who joins me on the adventure.
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