If you have best Minecraft server hosting with, for example, ATM10 minecraft server hosting, you might be interested in Minecraft preview. Minecraft Preview is the public testing track for Bedrock Edition. It installs alongside your main game on most platforms, so you can try in‑development features without risking your everyday worlds. If you’ve used the old Minecraft Beta on Android, think of Preview as the safer, separate‑app version that Xbox, PlayStation, Windows, and iOS use for early access.
Open the Minecraft Launcher and select Minecraft Preview to install and run it. It sits next to your normal Bedrock install and doesn’t replace it.
Xbox
Find Minecraft Preview in the Microsoft Store or through your library if you already own Bedrock digitally or via Game Pass.
Note: access relies on a digital entitlement. If you only own Minecraft on a disc, Preview access isn’t included.
PlayStation
From inside Minecraft, go to Settings -> Preview to open the Preview page in the PlayStation Store and install.
As on Xbox, digital ownership is required; disc‑only ownership doesn’t grant access.
iOS
Enrollment is handled via TestFlight. Seat counts are limited and open periodically, so if the slot is full when you try, check back later. Once you’re in, Preview is a separate app icon and won’t touch your main worlds.
Android Beta (Google Play)
Android remains on the older Beta track through Google Play. Important: Beta replaces your main Minecraft app during testing. Back up your worlds before opting in, and expect occasional instability. You can return to the stable app by leaving the Beta; Google Play may take some time to roll that change through.
On Windows/Xbox/PlayStation/iOS, Preview uses its own storage, separate from your retail Bedrock.
If you want to move a world between the two, use Export/Import (or “Copy World”) rather than opening a valuable save directly in a test build. Keeping a manual backup - especially before major feature drops, is always wise.
What’s new in Minecraft Preview 1.21.110.20 (released July 22, 2025)
This build continues the “third game drop” and, importantly, removes the Experimental toggle for these features, so you can test them in normal worlds on Preview/Beta as soon as your platform receives the rollout.
Copper Golem Statue & Comparator Signals
Over time, a Copper Golem fully oxidizes into a Copper Golem Statue block and freezes in a random pose.
You can scrape oxidation with an axe (and wax to lock a state), effectively reanimating the golem when conditions allow.
Comparators read different signals per pose, giving redstone builders a compact “state encoder” in block form.
Shelf (utility + display)
A craftable block built from stripped wood variants (including stripped bamboo) that holds three item stacks and shows them on the model.
When powered, neighboring Shelves link so a single interaction can hot‑swap items with your hotbar. The more connected Shelves, the more slots get swapped, perfect for quick tool/material loadouts.
Rollout note
Preview/Beta updates roll out staggered by platform and region. If you don’t see 1.21.110.20 immediately, give it a bit of time, no extra steps are required on your side beyond installing Preview (or opting into Beta on Android).
Why This Update Matters
Redstone, simplified: Pose‑based comparator output on statues turns clunky mode‑selectors into a single decorative block. Build compact control panels, step‑through logic, or “status to signal” displays without bulky translators.
Faster building flow: Linked Shelves let you stage materials and switch tasks with one interaction—terraform for a minute, swap, then detail, all without menu juggling.
Safer experimentation: Because Preview is a separate installation on console/PC/iOS, you can play with new mechanics while keeping your long‑term survival saves untouched.
Workshop presets: Place 2–3 Shelves by your crafting area. Power them to link and keep distinct “kits” (mining, building, redstone). One tap swaps your hotbar for the next phase.
Mode dials with statues: Assign statue poses to machine “modes” (sort, smelt, brew, store). Run a comparator line to route signals to different circuits.
Living exhibits: Build a gallery where Copper Golems naturally age into statues—then scrape them back to life for occasional “moving day” events.
Backup & Troubleshooting Guide
Backups first (especially Android Beta): Even separate‑install Preview can see bugs. Export prized saves before testing, and use copies.
Can’t find Preview on console? Confirm you have a digital license or Game Pass. Disc‑only ownership doesn’t include Preview access.
iOS slot full? That’s normal - TestFlight seats are limited. Try again later; seats reopen periodically.
Features missing? Rollouts land at different times. Make sure you actually launched Minecraft Preview (or enabled Beta on Android), not your retail Bedrock app.
Switching off Android Beta: Leave the Beta in Google Play and wait for the store to propagate the normal build; your saved backups let you restore if something went wrong.
Result
Preview - separate app on Xbox/PlayStation/Windows/iOS; Beta replaces the app on Android.
Latest Preview build:1.21.110.20 (released July 22, 2025).
Headline features: Copper Golem -> Statue (poses with comparator signals); Shelf (3‑slot display + hotbar hot‑swap when linked and powered).
Experimental toggle:No longer required for these features in Preview/Beta.
Access: Digital ownership or subscription paths work; disc‑only doesn’t. iOS seats limited via TestFlight.
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Hi everyone, I’m Weezzy!Minecraft has always been more than just a game for me. It’s my way to tell stories, experiment with creativity, and inspire people. I started creating content when I realized I was spending hours building complex worlds and coming up with scenarios that no one but me would ever see. I wanted to share that experience — and YouTube turned out to be the perfect place.I began learning video editing, studying storytelling techniques, and working on my narrative style. I love turning a simple game into a full-fledged story where every single day of survival feels like a mini-adventure.My favorite series is “100 Days” because it combines discipline, creativity, and challenge. To make videos like these, I have to carefully plan my actions, choose the right mods, and build a storyline that keeps viewers hooked until the very end. Some of my most popular projects are “100 Days on a Deserted Island,” “150 Days in the Cave World,” and “500 Days of Minecraft Hardcore Survival.” They helped me build an active and loyal community.For me, it’s not just about entertainment — I want to inspire others to be creative. I often get messages from viewers who say my videos made them fall in love with Minecraft again, or even try Hardcore mode for the first time. That’s the best reward I could ask for.My main goal is to create content that gives people a sense of adventure and progress. What I love about Minecraft is that it’s a limitless world, where I can start a brand-new story with my audience every time — trying wild ideas, exploring unusual biomes, fighting bosses, and building unique worlds.I don’t just play — I’ve learned video editing, sound design, scripting, and even a bit of graphic work. This has turned into a real profession, and I’m proud of it. I see my channel as a place where viewers can take a break from their daily routine, laugh, feel the danger and the victories right alongside me.I love what I do, and I’m not planning to stop. There are so many more ideas ahead — new worlds, tougher challenges, and even more adventures.
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